LIGHTS OUT
VISUAL & MOTION DESIGN
/INTRO
Lights Out was a reaction time game built for noon's Abu Dhabi Grand Prix activation. It went live on-app during one of the region's biggest sporting moments of the year - The Abu Dhabi Grand Prix. The game was simple by design: five lights, one tap, your fastest instinct.
Lights Out was a reaction time game built for noon's Abu Dhabi Grand Prix activation. It went live on-app during one of the region's biggest sporting moments of the year - The Abu Dhabi Grand Prix. The game was simple by design: five lights, one tap, your fastest instinct.
/WORK
My work spanned the full visual and motion identity of the experience including the initial art direction and gameplay aesthetic, the visual & motion design and interaction language that made the game feel alive. This included the background environments, iconography, badges, reward cards, and the broader asset ecosystem that extended the game across banners, CRM, and in-app surfaces.
The brief was engagement. The craft was in making half a second feel like a race start.
My work spanned the full visual and motion identity of the experience including the initial art direction and gameplay aesthetic, the visual & motion design and interaction language that made the game feel alive. This included the background environments, iconography, badges, reward cards, and the broader asset ecosystem that extended the game across banners, CRM, and in-app surfaces.
The brief was engagement. The craft was in making half a second feel like a race start.
PRINCIPLES
After initial moodboards and discussions, the work started to establish what does this game feel like? I started working on a set of graphic explorations to pin down the visual energy of the game, answering the question what does speed look like when it's standing still?
Some explorations below.
PRINCIPLES (CONTD.)
The first instinct was reduction. If the game is about one thing this is your reaction, the screen should be about that one thing too. No scenery. No noise. Just five lights and a number.
The direction drew from the physical language of motorsport - dark pit lane aesthetics, the clinical precision of timing hardware and surfaces that feel built rather than designed. The UI was stripped to its functional core including only the light panel, the reaction counter and your personal best. Everything else was a distraction. The contrast was used as the mechanic to minimise distraction.
STAKES
Backgrounds, track environments, and cockpit assets were developed to carry the Abu Dhabi Grand Prix atmosphere into a mobile screen.
Credit : Abhishek Gupta for the overall UI design.
WORLD
The Lights Out identity held across every size ranging from a small notification tile to a full-screen takeover, without losing its energy. Whether a user saw the game first or a push notification first, the identity had to be instantly recognisable.
RACE DAY.
5.9 million games played across 266,000 players. At 22 games per player on average, the mechanic held.
That’s all folks!