RAMADAN QUEST
VISUAL & MOTION DESIGN
/INTRO
Ramadan Quest was a stamp-collecting campaign built for noon's Ramadan activation. It went live on-app during Ramadan 2026 across the UAE and Saudi Arabia. The idea was simple: earn stamps by completing tasks on the app, collect all five, win the hero prize. Stamps could be gifted or requested between friends, making the collection a shared one.
Ramadan Quest was a stamp-collecting campaign built for noon's Ramadan activation. It went live on-app during Ramadan 2026 across the UAE and Saudi Arabia. The idea was simple: earn stamps by completing tasks on the app, collect all five, win the hero prize. Stamps could be gifted or requested between friends, making the collection a shared one.
/WORK
My work focused on the visual identity of the campaign across all five iterations of the direction. This included the art direction, stamp design, UI treatment, and the overall visual language of the experience along with motion design. The bulk of the creative effort went into the first direction which was a system built around Islamic geometric tiles, used as the structural grammar of the entire UI.
My work focused on the visual identity of the campaign across all five iterations of the direction. This included the art direction, stamp design, UI treatment, and the overall visual language of the experience along with motion design. The bulk of the creative effort went into the first direction which was a system built around Islamic geometric tiles, used as the structural grammar of the entire UI.
The first and most considered direction began with avoiding the obvious - dark green backgrounds with lantern references. I started with geometry, the intricate tessellating tile patterns that line the walls of mosques and madrasas from Córdoba to Samarkand, a visual tradition more than a thousand years old, and still one of the most mathematically sophisticated decorative systems ever devised : the system of Tiles.
The approach aligned well with a stamp-collecting campaign during Ramadan. It resonated well with the idea of gathering, of incomplete collections becoming whole. Each tile is nothing alone; together, they resolve into something transcendent.
The constraint is the point. Because neither tool carries a scale, nothing can be set by measurement, every proportion has to be derived. A circle is drawn. A straight edge connects two of its intersections. That line becomes the radius of the next circle. From the new intersections, further lines are drawn. The pattern grows outward from its own internal logic, each step a consequence of the one before it.
Some of the tile structures used in the visual elements
Constructing the grids with simple shapes connected
Credits : Sachin Rupasinghe for help in the UI design.
V1 - Colour Option 02
V1 - Colour Option 01
Object Details
One of the most considered decisions was to use a tile-derived geometric pattern as the background within each individual stamp. Each stamp's interior was structured, a radial or tessellated geometry that gave the cultural object a setting, the way a mosque's mihrab frames the void of prayer. The objects of significance were housed and given context inside these structures.
All Stamps
Detail - Tile Mesh in UI’s background
The Celebratory Turn
The tile borders survive here, still visible along the arch edges, still doing structural work. But the addition of the lights changes the register. The first iteration felt like walking into a centuries-old mosque; this feels like a Ramadan market at twilight. Both are honest to the occasion, they just describe different aspects of it.
The stamps themselves are now more colourful individually. Each has a distinct warm-toned background, moving away from the uniform dark field. The objects are clearer, more legible. The gradient at the bottom shifts to a warm pink-peach, creating the impression of a sunset or the warm interior light of a home during iftar.
Iteration 02
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Revised Stamps
Multi-Colour Stamps
This is the most conventional out of all directions. It is clean, it is functional, and it communicates the campaign clearly. For a production environment with tight development timelines and accessibility requirements, these were meaningful advantages.
Credits : Sachin Rupasinghe for help in the UI design.
Gift/Request Stamps Modal
Final Version
First Time User Pop-up Interaction
That’s all folks!